Dancing Blade is a four-hit combo which is a quick damage racker and punishing tool, and its swings can be altered for forcing opponents into setups for other attacks. Shield Breaker is an excellent poking and punishment option, and true to its name can deal high shield damage even when uncharged, which if used properly can pierce an opponent's defense and give Lucina an open window for racking up damage or confirming a KO. Lucina's Special Moves, while not a major part of her moveset, help to supplement her playstyle. Combining her balanced output and disjointed reach with her fast mobility, which she shares with Marth, Lucina excels at pressuring and juggling opponents, especially with her aerials and tilts, and is capable of fighting up close when the situation demands it, which Marth cannot do as effectively. While this limits the early KO potential Marth possesses, she lacks the sourspots that Marth has, which eliminates her need to space her attacks to land effectively. Unlike the character she is echoing, Lucina lacks a tipper at the end of her Parallel Falchion, giving her a balanced blade across all of her attacks. Lucina also possesses outstanding frame data, which makes her moves very difficult to anticipate and punish accordingly, which when combined with her mobility and reach defines her as a rushdown character, being capable of closing the gap between her and her opponent easily and edgeguarding effectively. Her disjointed reach also allows her to disrupt approaches and space out attacks effectively, which can easily lead into combos. Lucina follows the swordsman archetype set by her ancestor Marth she possesses excellent mobility, average weight, and disjointed reach, which lends themselves into an effective pressuring game for Lucina. Can be pressured easily, sometimes offstage.Lacks ranged options and the means to counter them, making her susceptible to projectile camping.Lacks sourspot setups, which can make securing setups difficult.Lower KO potential when compared to Marth, making her unable to secure KOs early.Counter provides Lucina a means to retaliate against strong attacks.Dolphin Slash serves as a quick out of shield option, and can stage-spike opponents, making it risky for opponents to intercept it.Dancing Blade offers quick damage racking, and can be varied for mixups.Shield Breaker is a good poking option, and possesses enough power to deal high shield damage and potentially break them for a kill confirm or combo opportunity.Fast startup and endlag on moves, allowing her good follow-ups with various moves while avoiding punishment.Strong aerial game, leaving her options for juggling and edgeguarding.Consistent knockback when compared to Marth, which allows her to secure KOs more reliably.Consistent damage output when compared to Marth, which negates her reliance on proper spacing to deal damage.Disjointed reach, giving her options in spacing and disrupting approaches as well as high priority.Fast mobility, giving her the ability to approach grounded and airborne opponents quickly.In the first two methods, the player must fight and defeat Lucina on Arena Ferox. Have Lucina join the party in World of Light.Clear Classic Mode with Yoshi or any character in his character tree, with Lucina being unlocked after Ganondorf.Play VS matches, with Lucina being the 23rd character unlocked.